![]() ![]() So if my Specialist skull jacks an advent every mission and gets 20 INTEL about 50% of the time, in 10 missions I get a new soldier which justifies the wound time I incur on the soldier every other mission. I carry one, sure on my specialist for the chance at 20 INTEL.Ī soldier is like 80-100 INTEL in the black market. Most ADVENT you can take down without taking damage. Originally posted by red255:if you dont have a hack skill its going to make you take damage 70% of the time. I dont even take a single mimic beacon anymore in those stages. Skulljack lessens your overall survival chance compared to ammo. In accidental multi-pod scenarios this can determine whether you live or die.Īmmo is a better life saver than 100 skulljacks. Cause you will kill more stuff much faster. But when you can actually and easily die in late game, even with the most powerful endgame ust me, youll take ammo. Even templars appear strong on regular l/i with its imba late game. ![]() And a skulljack means you miss out on insane dmg numbers. Ultimately, you will have the greatest benefits when youre able to take pods out as fsst and efficiently as possible. Cause you will already have more than enough intel for the most juicy stuff in the black market and also for expansion.īy a huge margin. Skullmining for inten aint necesssry either if you win most missions. I would take that over better hacking any day. I estimate an ammo specialist will do 100 + more dmg in longer missions with many pods. But ill give you the difference in dmg output of a skulljack specialist (with skullmining) and an ammo specialist. Im on holidays right now and only back home in a month so no xcom for now. Its viable but its nothing compared to a full fledged max aim ammo overwatch monster. Its not worth it to try and use the specialist as an offensive hacker. And actually hacking a unit so it fights for you.you need super high hacking stat for that and some of the modded enemies that are actually scaled for late game (unlike unmodded and hilariously unscaled stuff like regular sectopods that basically ♥♥♥♥ their pants after one single, shredding bluescreen chainshot) have extra hacking defense. Just this single pod and you dished out that much extra dmg. Lets say multiple codex or (for the sake of argument) sectopods patrol into your position and cause of shadow chamber you came prepared with specific ammo, with bluescreen, you can easily dish out 20 extra dmg just with the specialist preliminary overwatch. ![]() It thirsts for the very best ammo you got. Often times they hammer incoming units multiple times via their enhanced overwatch. In many missions in later stages, when specialist gets to higher ranks and gets aim and the gts buff.they just shoot so often. The ability to take robo units out of the fight for a few turns pales compared to the additional dmg you would dish out with ammo. Ammo significantly buffs the already comsiderable dmg output of that unit. ![]() Specialist with superior perception and scope and magazines (always gets the disruptor rifle ultimately) with some of the above mentioned skills is a nightmare for incoming pods. My alpha specialists always get guardian (naturally, cause its awesome) and bonus skills such as serial/in the zone/killzone. Specialists can be turned into overwatch monsters. Not because hacking sucks but because its almost always better to take good ammo like bluescreen, viper, falcon, even riot or elyrium rounds. Not even with skull mining and 100 % chance to hack hostile robots. ![]()
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